Deliverex - Devlog 003
Updated: Jul 8
Today's update will be more art-sy.
Generally in the game you'll start in a specific city, small or large it's all depending on the difficulty of the game.
Each city will have a bunch of zones, and each zone will have partners and drivers.
So far the complexity of the game will be 80% on code and 20% visual, this could vary later on in the design and implementation.
But overall I want the visual to look appealing , catchy and simple, yet not very processing heavy.
These points directly correlate with my favourite type of 3D art "Low Poly"
Since I'm not a great designer, I found a great asset package in Unity Store that allows me to generate random cities with a beautifuly simple low-poly.
Here are two screenshots
Hope you're excited -I know I am-
That's it for this devlog,
See you all in the next one